Just your classic, everyday, good card. Piercing Wail (PW) drops his strength by a net 4, so Vulnerable deals 2 less damage as well. 89. It grants the player Dexterity, which increases the amount of Block generated by cards. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. % of all. Iron Clad imo really suffers (lots of 2 energy attacks, not always able to grab 4 energy. Empty Cage can remove curses so it improves at the end of Act 2. Some legacy cards with new beta effects might not be shown correctly. You're supposed to take it if you see it in act 1 before damage is solved, pretty much always. Exhaust. Slay the Spire Indie game Roguelike Gaming Role-playing video game. That being said, I don’t think that the Silent is one of the best characters in Slay the Spire, and usually opt for another class to play as. The. Under what circumstances can you make a Spire resident engage in self-cannibalism? 3. Noxious Fumes Silent Uncommon Power . It just gives you great value for 2 energy with no downside. However, the synergies are far worse than other damage common side effects - it's pretty rare to build a deck around discard, especially at high ascension. against Spire Shield and Spire Spear same thing apply as against Deca and Donu. Draw 1 card. Energy Relics. Rare. Artifact blocks Catalyst's Poison. It’s just a far weaker version of crippling cloud. Members OnlineThis card is absolutely insane with piercing wail and crippling cloud. The discard is almost always an additional positive and not a negative. Backflip is a handy defensive and utility card. Technically, Catalyst add 1x or 2x the enemy's current Poison value. 1. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. can't seem to get by the second boss, and i don't see how you can possibly balance healing her and upgrading cards since she has no build in heal. WLP doesn't increase your output. 2: Happy Holidays! Slice card buffed. 2 (1) Energy | At the start of your turn, play the top card of your draw pile. So the problem is you often want to build poison in a different way if you can like through Fumes or Crippling Cloud or Bouncing Flask since taking deadly poisons is gonna demand a bunch of upgrades for a not that big payoff. Devilish intent sounds fun, kind broken with things like noxious fumes, envenom and bouncing flask, but very tame otherwise. Obviously I pick up malaise/leg sweep if they're offered, but i almost always skip sucker punch. Ironclad doesn't have much of it so it's nice to work into your deck. It takes 3 cards you do not want in your deck and adds 3 cards which are usually better so it provides a large swing in deck power. For the double boss, remember that cards like Piercing Wail, Malaise, Crippling Cloud can all be very effective ways to reduce incoming damage. ReplyMost overrated is tough, some honorable mentions would be shovel, juzu, sozu, cracked core, burning blood, and calling bell. Relics are ring of snakes, bronze scales, and shuriken. After image is a great defensive card against the heart as. Currently available on Windows, Mac, Linux, PS4, Nintendo. Its efficiency extends beyond poison-based builds, as AoE Weak is excellent defense and it effectively strips artifacts, taking away 2 from each enemy. Title: *Byrds Type: Enemy "HP:. Draw 1 card for each unique Orb you have. 12. Crippling Cloud, Corpse Explosion), a means of defense (Dodge and Roll, Leg Sweep, Escape Plan) and a means of scaling (Catalyst, Snecko Skull). Exhaust. Its efficiency extends beyond poison-based builds, as AoE Weak is excellent defense and it effectively strips artifacts, taking away 2 from each enemy. If the enemy is Poisoned, deal 7 damage again. Damage increased from 8 -> 9. X Energy | Next turn, draw X (+1) cards and gain X (+1) Energy. 115k. Slay-by-Comment Season 4 Day 91: Happy Stallidays! Let us drink heavily and hang ornaments. Lets dark orbs set up for an extra turn to dual/multi cast. Crippling Cloud Dash Distraction Endless Agony Escape Plan Eviscerate Expertise Finisher Flechettes Footwork Heel Hook Infinite Blades Leg Sweep Masterful Stab Noxious Fumes Predator Reflex Riddle with Holes Setup Skewer. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. SantiagoxDeirdre • 4 yr. Good change!Slay the Spire. 38. If you would like to know some more tier lists, we have covered some amazing games that you might want to check out. Cold Snap Defect Common Attack. Reply more reply. Well Laid Plans makes it much easier to get that help, which makes a speculative Burst sometimes an ok addition, but I wouldn't think of Burst as just a generically good addition to. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Noxious Fumes Silent Uncommon Power 1 Energy | At the start of your turn, apply 2(3) Poison to ALL enemies. By far one of the best (Deal damage and effect) type cards in the game. Often cycling orbs is part of Defect's strategy so there are many situation where Doom and Gloom will also evoke an additional orb for more damage, block or energy. Accuracy • Caltrops • Footwork • Infinite Blades • Noxious Fumes • Well-Laid Plans. After the 2 turns are up, you lose the Intangible status and proceed to lose 1 Dexterity at the end. The discard is almost always an additional positive and not a negative. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. The first Attack played each turn that costs 2 or more is played twice. I think, the normal version could have 1 poison more (5 poison, 2 weak) while the upgraded one. Can only have a maximum of 2 Torch Heads throughout the battle. It's nice, frontloaded mitigation, while Sucker Punch is mediocre damage. Coupled with the fact there's a lot of good turn one relics, such as Lantern. 2. Good change!Not sure how good it is yet, but it's definitely way more pickable than it was. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Very good against Byrds but Silent doesn't struggle the most there with Shivs or Poison. Gets worse as time goes on, but potential value with Evolve/Fire Breathing is there. Ethereal. If fighting a boss who can self purge, be defensive and delay catalyst until the boss go phase 2. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. All 3 books are potential game winners, and I think Nilry's Codex is the most underrated of the 3 because of how annoying it is to use. The *only* cards that do more than 1 weak unupgraded are leg sweep, crippling cloud and malaise. ReplyTo me, it seems a little bit underwhelming for 2 energy. I had to set up my new phone from the cloud because my old one was demolished. you need a second source of wrath for watcher for consistency early on. The Silent is the 2nd Slay the Spire character and one that has piqued my interest for a while. upgrade it gives you intangible, which is like 3 free turns. Usually happy to take at least one. Currently available on Windows, Mac, Linux, PS4, Nintendo. I know, comparing with different class cards is not the best approach, but compared to Shockwave (especially Shockwave+), Crippling Cloud looks rather weak. The Silent begins each game with 1 copy of Survivor in the deck. Exhaust. This is one of those cards that is a necessary evil. TLDR: You shouldnt grab it. Retain helps enable so many combos. r/slaythespire. I know, comparing with different class cards is not the best approach, but compared to Shockwave (especially Shockwave+), Crippling Cloud looks rather weak. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. Bouncing Flask is a good source of single-target poison damage, as it adds 9 (12) Poison total if there is one enemy. Yes. (crippling cloud, let sweep, malaise) then the extra weak from neutralize+ starts to feel a little wasted in many fights. Conclude might be a bit closer but Conclude's condition makes it overall inferior to Doom and Gloom. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. Crippling Cloud 2 B Apply 4 Poison and 2 Weak to ALL enemies. 3. Let me look up what those do. Plorp • 5 yr. Complete the Ending with the Ironclad. Sidnv • 6 mo. - 1 Concentrate for focus. Once upgraded the fact that it plays four cards helps with things like thousand cuts, panache and after image and it triggers kunai/shuriken by itself. Exhaust. SantiagoxDeirdre • 4 yr. "Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Currently available on Windows, Mac, Linux, PS4. I used to work 2nd shift so I had time to post these, but now I've spent the last 3. Blur and Noxious Fumes let you stack armor to the. Community content is available under CC-BY-SA unless otherwise noted. Time Eater is a hard counter to some deck types, such as infinite decks that rely on [ [Flash of Steel]] or [ [Dropkick]]. 11. It's upgrade isn't that good but any card that lets you deal damage and gain block at the same time is generally a great get. Outside of desperately trying to get single target scaling against the 3 enemies mentioned above, it's an occasional enabler for Catalyst when you greeded it. Disregarding any strength gain, what’s the highest amount of damage you can do with one attack and one relic, without needing to play any other cards that turn or infinite scaling cards? (e. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. - 2 Acrobatics and a Reflex for card draw. Nilry's Codex - Event - Relic. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. - Having Twisted Funnel with 1 or more copies of either: Deadly Poison, Deadly Poison+, Poisoned Stab+, Crippling Cloud+. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Look for combos and good cards (Crippling Cloud!), and don't try to force a build, just try to live and overcome the next problem (e. More like this. Most common scenario for it is like a worse Prepared+, where you discard before you draw. Yeah, Nightmare, my brain bugged out and wrote "Adrenaline" and I didn't even realize it. Now it gives upgraded shivs but costs 2 energyTo me, it seems a little bit underwhelming for 2 energy. Bag of Marbles Common Relic . Choose a card. Hey all! I’m back after some medical hell! Spent a lot of time in the hospital, but now I’m back in the saddle again! So let’s kick of this Daily Discussion with a bang! Dodge and Roll (Silent - Skill) Cost: 1 Energy. g. Save Data Cloud. It has synergy with Noxious Fumes and Paper Krane. You usually don't need a ton of offensive cards, and some cards like Crippling Cloud, Cloak and Dagger, and Dash can be offensive and defensive at the same time. It's not as good as Crippling Cloud but I'm usually pretty happy to have one of these in my Silent decks. Ghostly Armor (Ironclad - Skill) Ethereal (Card exhausts at the end of your turn if not played). The importance of jax in a strength or shiv build cannot be. Daily Discussion/Debate #25: Bouncing Flask. Oh and Malaise of course. Members Online Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. Global Leaderboards. Really really good damage relic given that Poison is Silent's preferred way of dealing damage. All Discussions. However, the synergies are far worse than other damage common side effects - it's pretty rare to build a deck around discard, especially at high ascension. The main cards in group D are Finisher and Crippling Cloud. Members Online. You use it and take no damage, and then you win the fight. Regardless of potions, I bet this could've gone the distance with another footwork, a malaise, even a crippling cloud or generally a couple more block cards like dodge n roll and leg sweep. Idk, I run into my limits quite often with choker even on clad. Footwork is an Uncommon Power for The Silent. The upgrade is still great for skill based decks though. This relic falls into the “No Downside, Weaker Effect” side of the boss relic spectrum. Initially released. . 15 block is quite a lot if you don't have block scaling. Discard build key cards: Tactician or Reflex. Damage increased from 5 -> 6. Say you have 1 energy left, and the Time Eater's counter is at 10. Ironclad has a number of great cards that apply both weak and vulnerable, another few decent cards that apply weak, but not really any good cards that only apply vulnerable. Currently available on. All trademarks are property of their respective owners in the US and other countries. Effect: This turn, your next Attack is played twice. Some examples I can think of for each class are [ [Immolate]], [ [Crippling Cloud]], [ [Glacier]], [ [Wallop]]. video_call ADD A VIDEO. There are three main ways a card can become Exhausted: Some cards Exhaust themselves when used (like Impervious). In spire, a lot really. Wraith Form Silent Rare Power. Next turn, add 3 copies of that card into your hand. Crippling cloud will even proc it twice! Yes! Envenom/Sadistic Nature is a favorite combo of mine, but I can see it working with defensive cards and other. Not only is she incredibly strong, but she is also incredibly fun and her archetypes are on of the main contributing factors. Silent is the best class at weakening. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. 9 damage/1 energy in one turn isn't bad. "Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. A staple of any poison based build. Have three slavers left, one is at 75% health with 4 poison, one near full with 4 poison, and one at 7 HP with 9 poison. (1). It's really strong, and usually an easy pick for most decks. The card draw is nice but not what you want act 1. Slay the Spire. Slay the Spire Indie game Roguelike Gaming Role-playing video game. It's not as good as Cloak and Dagger but C&D needs an upgrade, this one doesn't. % of all. The Spire houses all number of relics from past civilizations and powerful adventurers lost to time. If an enemy is killed by poison damage, the transferred poison will not deal damage this turn (regardless of what order enemies are in). Draw 1 card. Definitely a late game pickup in this scenario. Slay The Spire things that took you way too long to figure out. Good change!Not sure how good it is yet, but it's definitely way more pickable than it was. Data accurate as of November 5. Members Online. I think I only picked it 1 or 2 times ever. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. 473. against the Heart it's very good as the fight can be very long for Silent since Silent as a lot of ways to mitigate the multi attack and survive for 10+ turns against the Heart at which point all Silent needs to do is deal 800 damages before the Heart scale out of. Great deck cycling. The total possible damage that poison can deal over time can be calculated using the following formula: x*(x+1)/2, where x is the. Daily Slay the Spire Discussion (464/696): Preserved Insect. comments sorted by Best Top New Controversial Q&A Add a Comment . Alchemize just provides the most value as well as being very strong for the whole run. 169K subscribers in the slaythespire community. Quick Slash. One of the problems with this card is that you cant really play anything after it since it consumes your hand. Helps proc Kunai, and benefits from it at the same time. At the start of your turn, apply 2 (Upgraded: 3) Poison to ALL enemies. With Snecko Skull, 1 additional Poison will be added during the transfer. The first Attack played each turn that costs 2 or more is played twice. I think I only picked it 1 or 2 times ever. Essentially every poison card now applies poison AND does an additional 5 or 7 damage. There’s a couple of those coming up as well. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. I consider silent the easiest. Shiv is a 0-cost card for the Silent. Then you write that you should reconsider taking sozu when the spire gets harder. You're supposed to take it if you see it in act 1 before damage is solved, pretty much always. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by. Not sure how good it is yet, but it's definitely way more pickable than it was. I love this card. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. There’s also plenty of situations in act 2 where this relic is good, as it allows you to stack poison on minions that elites and bosses summon using something like [[Crippling Cloud]] and get that poison on the main enemy. You might. Otherwise, it has a lot of synergies, since it both discards and generates lots of shivs. Top 1% Rank by size. At the start of each combat, apply 4 Poison to ALL enemies. Coupled with the fact there's a lot of good turn one relics, such as Lantern. There is no fight in the game that requires you to keep scaling anything indefinitely. I actually think this relic is really neat, and I wish it wasn't a Shop Relic because it's super rare. If you get a lucky rare like : Die Die Die, Glass Knife or Corpse explosion you're already doing pretty. Daily Discussion/Debate #79: Flying Knee. Interacts well with: [ [Cloak and Dagger]], particularly upgraded. Exhaust. Because this card lessens the attack damage of each hit, it is especially useful against enemies such as Book of Stabbing that tend to hit multiple times per turn. Chozothebozo • Additional comment actions. I disagree on the crippling cloud/noxious fumes. Hitting some strong cards for early A2 like Piercing Wail or Crippling Cloud would be awesome, or just getting some extra card removes could give the rare opportunity for. Silent will always want corpse explosion. Dagger Spray (especially upgraded) does solve the multi-lice fight and gremlin fights although it powers the aggressive gremlin twice. Potions: Poison Potion: 6;. AFAIK the only AOE silent has are crippling cloud, die die die, all out attack, dagger spray, and thousand cuts. It would make an A20 Act I a riskless cruise. Dash (Silent - Attack)Reply. attack Eviscerate 3 E Costs 1 less. 1 Energy | Deal 6 (9) damage. cloud_upload UPLOAD A MOD. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. It's often quite a nice relic to have on hand. 2K Online. If you have Runic Pyramid, Burst+ can work well with Bullet Time, to compensate for the lack of an energy relic. I. On almost every other fight, [[Twisted Funnel]] for 5 with ([[ Crippling Cloud+ ]] for 8 or [[ Bouncing Flask+ ]] for 16) seemed to be pretty reasonable front load. Bouncing Flask is less effective when there are multiple enemies, both because each enemy gets less Poison and because the Poison is applied randomly. Deal 10 damage. These cards. Weekly Patch 34: Malaise Expertise+ card nerf: 8 -> 7 cards in hand. Members Online. Pommel Strike Ironclad Common Attack. As for most underrated, I'll again cheat by mentioning a few bc just so many relics to choose from, so I'm thinking pbox, ectoplasm, astrolabe, runic dome, orrery, empty cage, and toolbox. Daily Slay the Spire Discussion (481/696): Reaper. Enchiridion - Event - Relic. Members OnlineGlacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. It is quite common that a deck has strong cards that are almost always played and weak cards that you want to almost never play. Edit: I just saw that Crippling cloud is still referenced as Crippling poison, you might want to update it. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. However, it is very important to balance between attacks and defense, as it is more difficult for him to restore health. Just for emphasis: Piercing Wail, Alchemize, Doppelganger, Malaise, Nightmare, Corpse Explosion. Most have exclusive and powerful effects that you can’t replace, while you have many opportunities to remove cards in a run. Gain 4 (Upgraded: 6) block. Common relic is always a small boost, but some uncommon and rare are quite situational. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire…Silent is the Slay the Spire character that I almost always end up having a debuff-heavy deck, either with Poison or Weak cards. Note that this doesn't affect Block generated by Relics or powers, such as After Image . Poisoned Stab and Crippling Cloud are also great. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. The most common of these are Well Laid Plans and Runic Pyramid, although things like Setup and Thinking Ahead can also do the job. Storm of steel isn't a card you should pick up early unless you get some great combo relic (kunai or shuriken). DMondelo. 14 Backflip. Note that the Dexterity loss stacks. All Discussions. I think, the normal version could have 1 poison more (5 poison, 2 weak) while the upgraded one. Just very strong cards that you often want to snap-pick in Act 1 or otherwise. Daily Slay the Spire Discussion. Learn more. Cards you'd usually pick like Immolate, Whirlwind, Piercing Wail, Crippling Cloud, Corpse Explosion, Electrodynamics, Chill etc. Today I decided to play. 1 Energy | Deal 7 (10) damage. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Slay the Spire > General Discussions > Topic Details. Most have exclusive and powerful effects that you can’t replace, while you have many opportunities to remove cards in a run. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. footwork, well laid plans, accuracy Poison: crippling cloud, catalyst, burst Debuffs: malaise, leg sweep Defect: any focus, orb slots Draw: seek. Members Online. Mark all as read (0) error_outline. I think I only picked it 1 or 2 times ever. Damage wise, caltrops if you're really. Very risky relic to take, but not without huge upsides. Crippling Cloud Silent Uncommon Skill 2 Energy | Apply 4(7) Poison and 2 Weak to ALL enemies. 171K subscribers in the slaythespire community. Ironclad is inundated with high cost cards, and Defect has tons of value, and more importantly, card draw. 6. To put that in perspective, [ [Leap]] blocks for 4-5 (9-3 minus either 1 or 2 for Vulnerable, depending on the rounding). Good change!Slay the Spire. Effect+: This turn, your next 2 Attacks are played twice. Ive tried so many strategies from relic swaps, stacking hp, taking 3 enemies with 1 damage, an taking on 2-3 bosses in act 1. Because of that, it’s also pretty easy to remove Artifact from the Heart with her. All rights reserved. Power Potion: Add 1 of 3 random Power cards to your hand, it costs 0 this turn. 1 Energy | Deal 9 (10) damage. Effect+: You cannot draw additional cards this turn. - Madness for long-term energy savings. Daily Slay the Spire Discussion (88/696): Byrds. Whenever you apply Poison, apply an additional 1 Poison. I think, the normal version could have 1 poison more (5 poison, 2 weak) while the upgraded one. Daily Discussion/Debate #53: Dash. It is available to the Silent class and costs 3 energy to play. Anything that weakens all enemies, since weakened damage rounds down (Shockwave, Intimidate, Crippling Cloud) Anything that reduces strength (Disarm, Piercing Wail)*Crippling cloud **Caltrops Reply. This guide explains how to consistently win runs of Slay the Spire, using the Silent and a turtling, defense-first style of play. 50 attacks with Envenom would be +50 immediate damage +147 damage 2 turns later and +1,275 damage 47 turns after that. 3 Piercing Shrieks to shut down the 12* attacks. Data accurate as of December 21. Flying Knee (Silent - Attack) Cost: 1 Energy. Can only be obtained as the Silent. Deadly Poison, Poisoned Stab, Bouncing Flask, Catalyst, Crippling Cloud, Noxious Fumes, Corpse Explosion, and Envenom. I will almost always take this card Act 1. Effect: Put a card from your Exhaust pile into your hand. Next turn, add 3 copies of that card into your hand. [Crippling Cloud]], [[Leg Sweep]], [[Bouncing Flask]], [[Dash]], all the 2-energy cards you always want in Act 1. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. +1 strength with Shuriken after triple Grand Finale on. It's just way too good in whatever deck you're playing at any time, because AOE weak is superb defense, and it strips artifacts efficiently. To me, it seems a little bit underwhelming for 2 energy. Phantasmal Killer is a powerful burst tool, but it requires a lot of set up. Premium block card for the defect. Slay the Spire. Lets you hold onto more block cards for when you know you are being attacked. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Effect: Apply 6 Poison. Defect cards come in three rarities: common, uncommon, and rare. Doppelganger Silent Rare Skill. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. I think I only picked it 1 or 2 times ever. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. This Slay The Spire the Silent Guide will review her best relic synergies and card decks and detail how to leverage her mechanic to make quick work of enemies. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. Get better at immediate damage and blocking first (paragraphs 1-2), then start looking for scaling (value over time, paragraphs 3-4), and utility cards are circumstantial at best (paragraph 5 and half of 6). I pick up crippling cloud too, because weak is strong. Note that the Dexterity loss stacks. nice, i guess? kinda stingy on the Weak Compared to the old cripple it is much better. Good change!To me, it seems a little bit underwhelming for 2 energy. Corpse Explosion and Crippling Cloud can be underwhelming against The Heart due to being AOE-focused skills, but they alone can. Deal 8 (Upgraded: 11) damage. But yeah, your shiv deck could have an envenom, noxious fumes and a crippling cloud for example, that can be fairly solid. When the enemy dies, deal damage equal to its max HP to ALL enemies. . Most of my advice assumes that you play at Ascension 20, but you can still use it to improve your play at lower levels. 4 energy is amazing by any metric, but this relic basically means you get one more shop run with the gold you have. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. I know, comparing with different class cards is not the best approach, but compared to Shockwave (especially Shockwave+), Crippling Cloud looks rather weak. attack Dagger Throw 1 B- Deal 9 damage. A Thousand Cuts and Envenom both synergize well with shivs, but they're expensive and slow. i believe so, Dark Shackles gives -9 strength as a debuff and +9 strength at end of turn as a seperate effect which is not a debuff so it doesn't get cleared. I think I only picked it 1 or 2 times ever. You can still get the Perfect achievement if you lose HP from your own cards during a boss combat. ago. Members OnlineSlay the Spire is a really difficult game to analyze because the combinatorial depth is enormous and the game throws many different challenges at you that need to be solved in different ways. Ironclad Pain build. It has a burning blood relic and strong defense too. Twisted Funnel Shop (Silent only) Relic . 162K subscribers in the slaythespire community. They're both scaling defensive options, with afterimages being slightly better in certain situations and footwork in others. Corpse Explosion Silent Rare Skill. I have to travel halfway across the state every goddamned day. 1 Energy | At the start of your turn, apply 2(3) Poison to ALL enemies. The high energy cost is no longer an issue, and with additional draw, it'll produce a good number of shivs whenever it's played. Achievements are granted throughout the game for various merits of small and large scale. Another powerful build that synergizes with Wraith Form is the “Poison” build, which utilizes cards like Noxious Fumes, Crippling Cloud, and Corpse Explosion to. Daily Discussion #125: Coffee Dripper. Corpse Explosion is a Rare Skill for The Silent that applies Poison to one enemy and causes it to inflict a huge amount of damage to its companions upon death. Once Act 4 has been unlocked, you will need to collect all 3 keys during your following run. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Having Corruption (rare power) and the Dead Branch (rare relic) is probably one of the more famous Ironclad broken builds out there. Next turn, gain 4 (Upgraded: 6) block. The only time you really don't want is when you can't play it late in the game, i. Also, pro-tip bonus synergy is with [Well Laid Plans], which allows you to hold onto Shiv's if you know. Reduce the cost of all cards in your hand to 0 this turn. Saves you tons of energy, cards and damage and turns Act 2 Elites, dangerous/annoying fights like Jaw Worms and Darklings and even some bosses into walks in the park.